Showing posts with label PS Vita. Show all posts
Showing posts with label PS Vita. Show all posts

Monday, February 1, 2016

On Updates

*walks into the room, changes the burnt out lights and clears the cobwebs*

Welp. It's been a couple of years... A couple of very busy, very crazy years. Multiple cross country moves and job changes, profound personal life changes, a new baby... lots of things. So many things that I totally forgot I had this Dev Blog!

 Well, I've remembered!

 So let's see if we can't pick up the pieces from where we left off.


Monday, October 28, 2013

And The Game Kept A Rollin' All Night Long

Just a quick update since it's been a little while. Progress continues, if a bit slowly over the last few weeks. Between Guild Wars 2, helping out in XNA Chat and general Laziness, not too much has been accomplished but there HAS been progress.

I've added in a few more monster types, cleaned up quite a bit more of the Vita code, added a splash screen and several other minor tweaks under the covers.

Hope to have more soon, maybe even an updated demo! For now, I'll leave you with a couple more screen shots off of the Vita build:



Saturday, October 5, 2013

Heroes of Eterna on Vita! This Could Work!

A few weeks back I made a post mentioning the potential for HoE to run on a Vita using MonoGame/PlayStation Mobile, and another outlining some of the issues. Today, I'd like to share that progress on that front has been staggering! After spending a couple of evenings running down some issues, I can proudly report that the game is running at almost full steam on a Vita!



Saturday, September 21, 2013

A Playstation Mobile/MonoGame Experience!

I said I'd post more details about the issues I'd had with the PSM/Monogame port and here they are!

In this post I'm going to try and outline some of the problems I faced when working with the PSM port of MonoGame.

First thing you'll want to do is read over barnard666's post in this thread. It was very helpful in getting set up, and this post assumes you've at least skimmed the numbered items :) 

Heroes of Eterna on Vita!?

So I spent a little bit of time this week working to try and get Heroes of Eterna running on a Vita using MonoGame's PSM port. I'd attempted this once before, but ran into trouble with the RakNet references. Since one of my recent changesets was fully removing all of that, I figured I'd have another go of it.

I started with a fun little prototype, TinyGame, and after resolving some content issues, it worked. And, freaking brilliantly:
Easily the definitive version of that little prototype.

So, next, it was on to the big fish. And what a fish it was. It took about an hour to get the menu screen up and working, which was pretty neat:

Next was where all the fun began, but I'll try to go over all the little issues I ran into in another post in case it helps someone down the line.

I did eventually get the project running, but it was... Not Ideal™.

The performance was pretty bad, Input has been handled in an interesting way, none of the sounds were loaded and getting hit by anything crashed the game, but hey, it worked!