Thursday, July 18, 2013

Comments

I hadn't initially realized that linking my G+ profile to this blog changed the comment system to G+.

While I generally like G+, I feel like it's a bit to restrictive for general blog comments, and so for now I've disabled them in favour of the regular comment system. Hopefully that will encourage more people to comment on posts, but if it ends up just being a spam storm I'll have to figure something else out.

WHEE!

Monday, July 15, 2013

And Now, Bosses!

I really need to update this thing more frequently... XD

Today's update brings news of Bosses to CQX! Although heavily distracted by Skyrim the last week or so, I've been able to make some fairly significant progress. To start, I re-factored the collision detection system to be a bit more robust (or a lot, really). I've also gotten the Boss logic mostly implemented. Bosses will now spawn on the X9 waves like they're supposed to, and the Spider has had all his behaviours properly implemented!

Video after the jump!

Wednesday, July 3, 2013

The REAL CQX Update!

I promised an update and here it is!

So for those who don't know, my current project is CQX, or Casual Quest XNA (Working title). The project began as a direct port of a BYOND game by Jacob Brennan (IainPeregrine) called Casual Quest. After making significant progress on the project, and taking a long hiatus due to busy times, I finally picked it back up a couple months ago and began making great strides toward completion. Once I realized how quickly the project was progressing, I decided I should ensure I still had permission to continue. I was able to confirm my continued permission to continue relatively quickly, along with a friendly request; If I could manage to re-brand the project with new  art and a new title, it would be appreciated. Which brings us to today. (More details after the jump)

Quick CQX Update for those looking.

Just a quick update regarding CQX (The port of IainPeregrine's Casual Quest):

This project is currently in full and active development. I've acquired the talents of a new artist to assist with this project.

I'll be making a more detailed post this evening, but for now I'll leave you with a video I put together about a month ago: 

Details on progress and my plans to come.