So, last night over in XNAChat, a conversation led to someone mentioning having used 93 lines of code for a fairly trivial sounding task. This led to someone claiming that they'd seen games written with less lines than that. This, of course, I interpreted as a challenge, and got to work.
Took a few of the sprites from the CQX project, hacked about for a couple hours and, 91 lines later, we have mission completed!
You can try the project out here, and if you want to see the terrifying code I came up with, you can look here.
Speaking of CQX; I've nearly finished refactoring the game state management system. Won't be long before it's functionally back to where it was with MUCH more maintainable, usable, extensible code. Stay tuned for more updates!