Project Progress

Heroes of Eterna Project

Todo list: (10/5/2016)

  • Correct Entity vs Map collision system
  • Fix Item pickups
  • Post Game Display
    • Unlocks
    • Baddies defeated
    • New baddies encountered
    • Rooms/Maps cleared
  • Encyclopedia for Unlocked Items
    • Class Info
    • Monster Info
    • Skill Info
    • Item Info
  • Improved Lobby
    • Show Class info and Skills
  • Create and link in new SFX (* Linked, but needs effects)
    • Items
    • Skills*
    • Monster hit
    • Menu
  • New songs (* created, but needs polish)
    • Menu
    • Forest*
    • Desert
    • Castle*
    • Swamp*
    • Caves*
    • Graveyard*
    • Hell*
    • Temple*
  • Enemy/Boss AI types
    • Wander
    • Diagonal
    • Pounce
    • Crazy
    • Teleporting
    • Attacking
    • Snaking
    • Stop and Attack
    • Assault (think Zelda snakes)
    • Swarm
    • Scorpion
    • Player summoned critter
    • ????
  • Boss spawn location
  • Boss bonus
  • Skills effects
    • Stab
    • Swipe
    • Projectile
    • Drop
    • Heal
    • Exploding
    • Invulnerability
    • Aura
    • Summon critter
    • Push
    • Resurrect
    • Reanimate
    • Barrier
    • Seeking
    • Player controlled
    • Snaking
    • Fire dance
    • Turn Undead/Demon
    • Shield
    • ????
  • Improved menu system
  • Game data storage
    • High scores
    • Bonus classes
  • Gender select
  • Improved card system
    • 3D Card Rendering engine
    • Per Player Card Selection
    • Proper Card point balancing
    • Card weights
  • Build web service stack
    • Login system
    • High Score tracker
    • Achievables
    • Account status
  • Revisit Network stack
    • Drop Raknet in favour of Lidgren (SWIG is too much a pain, especially X-Platform)
    • Properly synchronize random number generation and entity states
    • Implement standalone server

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