This one is already Designed and Arted up, in fact if you've been around the BYOND community you may have heard of it:
Still in the early stages of development, but progressing nicely. Currently the Networking code is under the lens. More updates as I have em!
Showing posts with label Swig. Show all posts
Showing posts with label Swig. Show all posts
Tuesday, September 20, 2011
Sunday, April 24, 2011
Random updates.
Well since GameSpy is out of the question I looked around a bit and found RakNet. Turns out it's also free for us indie devs as well. What's even better is that they've done most of the hard work for us. Included is the support, setup, and documentation for using Swig to wrap the C++ dll's up for use in .Net. So yay! Windows Networking support without having to roll everything from scratch!
On that note I have a small side project used as a testing bed for learning that piece, more on that later.
The main project is progressing, if slowly. Got tunnel shadows implemented with remarkably little work, and it looks pretty good too.
On that note I have a small side project used as a testing bed for learning that piece, more on that later.
The main project is progressing, if slowly. Got tunnel shadows implemented with remarkably little work, and it looks pretty good too.
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