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Project Progress
Heroes of Eterna Project
Todo list: (10/5/2016)
Correct Entity vs Map collision system
Fix Item pickups
- Post Game Display
- Unlocks
- Baddies defeated
- New baddies encountered
- Rooms/Maps cleared
- Encyclopedia for Unlocked Items
Class Info
- Monster Info
Skill Info
- Item Info
- Improved Lobby
Show Class info and Skills
- Create and link in new SFX (* Linked, but needs effects)
Items
- Skills*
Monster hit
Menu
- New songs (* created, but needs polish)
- Menu
- Forest*
Desert
- Castle*
- Swamp*
- Caves*
- Graveyard*
- Hell*
- Temple*
- Enemy/Boss AI types
Wander
Diagonal
Pounce
Crazy
Teleporting
Attacking
Snaking
Stop and Attack
Assault (think Zelda snakes)
- Swarm
- Scorpion
- Player summoned critter
- ????
Boss spawn location
Boss bonus
- Skills effects
Stab
Swipe
Projectile
Drop
Heal
Exploding
Invulnerability
Aura
Summon critter
- Push
Resurrect
Reanimate
- Barrier
Seeking
Player controlled
- Snaking
- Fire dance
Turn Undead/Demon
Shield
- ????
Improved menu system
- Game data storage
High scores
- Bonus classes
Gender select
- Improved card system
3D Card Rendering engine
Per Player Card Selection
- Proper Card point balancing
- Card weights
- Build web service stack
- Login system
- High Score tracker
- Achievables
- Account status
- Revisit Network stack
- Drop Raknet in favour of Lidgren (SWIG is too much a pain, especially X-Platform)
- Properly synchronize random number generation and entity states
- Implement standalone server
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