Monday, August 19, 2013

Big Bugs And Small Fixes

So, I've had on my list a nasty little collision bug for quite a while now. I was sure I'd have to make significant changes to squash it. Well, I didn't! It's fixed, and with just a few lines! After putting it off and putting it off, the problem finally clicked and it was resolved in minutes WOO!

Not much in other news today. New art keeps rolling in at a steady clip, and progress continues to be made.

Updates since the last post

  • Fixed the pesky map collisions bug
  • Linked Item SFX
  • Added fancier Life/Aura bars.
  • Heavy foundation work for Summon skills (It almost looks like it works)
  • Fixed the Seeker skill type. (for real this time!)
  • Added a second Large Map
  • Seriously, fixed that collision bug... It was freaking gross.
  • Fixed monster spawning bug.
  • Several minor bug fixes.
  • Add a little speed to everything.
  • Add support for Boss spawn and boss treasure drops
  • Add Item Debug draw
  • fix Item bounding boxes
  • Fix Player bounding boxes
  • Fix Skill bounding boxes
  • Fix Tombstone (wasn't drawing)
  • Prevent the same map from being picked twice in a row when possible.
    • Prevents region change from blinking in
  • End Gameplay song on shutdown
  • Stop drawing black wave complete box
Stay tuned for more updates as their available.

Monday, August 5, 2013

Still Kickin!

Been a quiet couple of weeks around here (as usual -_- ...), but that doesn't mean things aren't still being done!

While a number of the changes made over the last few weeks have been completely under the hood as I work toward implementing Summons, there are a few things to talk about.

First off, if you look up at the top of the blog here you should see a link to Project Progress. It's a little check list I'm keeping of things to do and I'm lining things off as I complete them.
Next up: A bullet list of updates!

  • Seekers! The Mage's most powerful ability, the Seeking Blast has finally been properly implemented and now homes in on the nearest enemy.
  • Items can now be collected by touching them (rather than just by attacking them).
  • The Revive skill has been implemented
  • Several little bugs have been ruthlessly murdered.
  • The range on a handful of skills has been corrected.
  • Players now have shadows!
  • Several new player and weapon sprites
  • Two fully finished Tilesets!
  • New Fonts
  • More Help Text
See? Not too bad... The pesky map collisions issue is still out there, and I'm still pondering the best way to implement his demise.

Oh, and before I forget:

New Screenshot! We spent some time going over ideas for how best to fill the screen at a REAL resolution (1280x720) when we settled on this here. I think it looks kinda nice, and I'm sure it'll get better as we grow the ideas. The map has been blown up to 29x22 tiles and the ChatBox has been moved off to the left. The Wave display has been moved up to the top left there. All in all I think it's coming along pretty nicely.

That's all for now, till next time!