Monday, August 19, 2013

Big Bugs And Small Fixes

So, I've had on my list a nasty little collision bug for quite a while now. I was sure I'd have to make significant changes to squash it. Well, I didn't! It's fixed, and with just a few lines! After putting it off and putting it off, the problem finally clicked and it was resolved in minutes WOO!

Not much in other news today. New art keeps rolling in at a steady clip, and progress continues to be made.


Updates since the last post



  • Fixed the pesky map collisions bug
  • Linked Item SFX
  • Added fancier Life/Aura bars.
  • Heavy foundation work for Summon skills (It almost looks like it works)
  • Fixed the Seeker skill type. (for real this time!)
  • Added a second Large Map
  • Seriously, fixed that collision bug... It was freaking gross.
  • Fixed monster spawning bug.
  • Several minor bug fixes.
  • Add a little speed to everything.
  • Add support for Boss spawn and boss treasure drops
  • Add Item Debug draw
  • fix Item bounding boxes
  • Fix Player bounding boxes
  • Fix Skill bounding boxes
  • Fix Tombstone (wasn't drawing)
  • Prevent the same map from being picked twice in a row when possible.
    • Prevents region change from blinking in
  • End Gameplay song on shutdown
  • Stop drawing black wave complete box
Stay tuned for more updates as their available.

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